e0.0.65 (Including mainline changes up to 1.1.22)
Hi Stormworkers, We’ve been hard at work to bring you some broadscale optimization for testing in experimental! Make sure to report any experimental issues you find via the ‘Report a bug’ button in the pause menu
Feature – ~4x Default script performance increases
Feature – Physics Engine now allows more objects to sleep
Feature – ‘Low performance’ warnings on intensive vehicle load
Feature – Rescued survivors now have a 3s grace period when entering a hospital before becoming an NPC
Feature – Tutorial QOL changes: Named tutorial survivors, Extra info on popups, Changed some popups to screenspace
Rework – Limited maximum number of vehicle fire spreads per tick (Greatly reduce lag)
Rework – First person surface swimming greatly improved
Rework – Tutorial can only be started in first 7 days
Rework – Several component editor warning updates
Rework – 1×1 Gearbox defaults to unlocked in Classic Career
Fix – Vehicle state is now fully reset when returning to workbench
Fix – Transponder signal not despawning with the equipment
Fix – Tutorial missing popups on final stage after reloading
Fix – Handheld radio and remote control range being larger than described
Fix – Vehicle component damage being attenuated to 0 for large components
Fix – Small Sonar description range (New component, Released with 1.1.18)
Fix – Several occasional crashes
New Addon Lua Functions:
vehicle_id = server.getCharacterVehicle(object_id) –To get the vehicle a character is currently in is_dev = server.isDev() — To check if the player is a Developer