Dear Stormworkers,
Major Update #7 – The Performance Optimisation Update is now live!
This major update is on the new Experimental branch of Stormworks. See the above gif to see how to activate it! If you can’t see the branch, restart Steam.
This update redesigns the Stormworks game engine so that rendering, logic, and physics are all calculated separately and at the same time, rather than one after another. This means that the game may run faster and render smoother.
We hope to improve the performance of many players with this update. Performance improvement will vary depending on the specifications of your PC and the number and size of vehicles you have loaded in-game. It can range from minor improvement to 250% improvement. Rendering and simulation will now run at independent speeds, rather than being locked to the same speed.
We expect players with either Intel graphics, older computers, or AMD graphics to see the greatest increase in performance. Please note that it isn’t magic, and if you have a particularly slow and below min spec machine, or have spawned large and complex vehicles, the physics will still slow down the simulation.
This is a huge re-write of much of the game engine, so we are expecting issues. Let us know about any issues using the Report buttons in game and we will fix as soon as possible.
Please see the full change log below!
Much love <3
The Stormworks Developers
Patch Notes
v0.8.1
Feature – Engine redesign to share simulation and rendering workload between multiple threads
v0.8.2
Fix – Hull foam particles now render correctly
Fix – Water stream particles now render correctly
Fix – Removing mission no longer causes crash
v0.8.3
Fix – CTD in MC editor
Fix – CTD Returning vehicles to workbench from map
Fix – Glass textures going haywire
Fix – Exiting photo-mode resetting camera roll
v0.8.4
Fix – Missions and their (mini-map icons) can now be toggled active again Fix – CTD when using Test Mission
Fix – Research not appearing on the UI
Fix – Jittering when paused
Fix – Greatly reduced the distance based power drain of connectors
Fix – Video monitors now render correctly in turning vehicle
https://steamcommunity.com/games/573090/announcements/detail/1597008373362911410