Patch Notes
v0.2.32
Fix – Loot boxes no longer crash game in multiplayer
Fix – Main menu workshop link fixed
Fix – Multiplayer client tick rate system reworked to manage problem where clients slow down game significantly
v0.2.33
Fix – Fixed fluid connectors not transmitting fluid volume correctly
Fix – Fixed fishing boat fire mission not having “fire equipment” requirement
Fix – Reverted physics optimisation from last week where enclosed spaces were filled in (this didn’t have the performance improvement we were hoping for, and caused several other issues)
Fix – Fixed issues where physics was not generating correct physics mesh for flipped/rotated pyramids/inverse pyramids/wedges (fixes slopes/ladders/windows that couldn’t be walked up, and may improve performance in some cases)
Fix – Fixed hole in physics mesh on the creative island’s beach
Fix – Increased large propeller mass from 1 to 20 so that it’s not lighter than the small propeller
Fix – Docking doors connect at the correct angle
Fix – Inaccessible static workbench on one of the new islands is now accessible
Fix – Attaching to handle uses left/right hand correctly when interaction keys have been rebound
Fix – Mission editor camera no longer zooms in and out when scrolling through load/save menus
Fix – Fixed mission editor camera rendering with incorrect offset when zoomed out far enough
Fix – Improved desync for vehicle logic in multiplayer
Fix – Improved speed of multiplayer (multiplayer shouldn’t get stuck in low framerates as often)
v0.2.34
Fix – Fixed rudders, push to toggle logic and capacitor not working from v0.2.33
v0.2.35
Fix – Fixed water cannon pitch/rotation not working from v0.2.33