Dear Stormworkers,
This week we have added the ability to export your Stormworks creations as 3D models. This allows you to take them into 3D editing software, create renders, or even send your vehicle to a 3D printer!
We have also added a physics optimization visualization tool (F2) to show how Stormworks simplifies the physics shapes to make the game run faster. This will help players who are creating large vehicles optimize their creations.
In the vehicle editor, we have also added support for logic connections to persist while cut and pasting objects. Check the change log for all the minor changes and fixes below.
Last week we accidentally hinted at a new feature in the next major update. This week we have checked, double checked, and triple checked, that there are no information leaks in this post, so there is no need to look.
Much love <3
The Stormworks Developers
Patch Notes
v0.3.6
Feature – External logic links are preserved when cutting a selection with the selection grid allowing parts to be moved without having to rewire logic
Feature – Hovered logic nodes in vehicle editor show component’s custom display name if set (when available)
Feature – Pressing F11 in vehicle editor will let you export your vehicle as a .ply 3D model file (let us know if you manage to 3D print a Stormworks vehicle!)
Feature – Press F2 to render vehicle physics shapes for optimising performance of ships
Fix – Fixed section plane affecting hovered logic nodes and selectable components
Fix – Resetting copied selection grid resets rotation/flipping as well as position
Fix – Fixed crash when uploading vehicles to workshop on Mac