Stormworks: Build And Rescue #experimental-change-log
SERVER
11/20/2020
e0.0.15
Feature – AI Ships Playlist
Feature – Large Modular Engine Parts
(Piston, Crankshaft, Crankshaft 5 to 3, Clutch and Power Manifold)
Balance – Modular Engine Efficiency and Power Buffs
Fix – Added onVehicleDespawn callback for explosions
Fix – Large Rotors editor selection hitbox updates
Fix – NPC characters taking damage
Playlist Api Changes:
server.setVehicleKeypad(vehicle_id, keypad_name)
value, is_success = server.getVehicleDial(vehicle_id, keypad_name)
POSITION_LIST = server.pathfindOcean(start_matrix, end_matrix)
POSITION_LIST | { [i] = {x = world_x, y = world_y, z = world_z}}
is_on, is_success = server.getVehicleButton(vehicle_id, button_name)
count, is_success = server.getVehicleFireCount(vehicle_id)
is_success = server.getVehicleTooltip(vehicle_id, text)
is_simulating, is_success = server.getVehicleSimulating(vehicle_id)
is_success = server.setVehicleTransponder(vehicle_id, is_active)
is_success = server.setVehicleEditable(vehicle_id, is_editable)
server.setVehicleTank(vehicle_id, tank_name, amount, FLUID_TYPE)
FLUID_TYPE |
0 = water,
1 = diesel,
2 = jet_fuel,
3 = air,
4 = exhaust,
5 = oil,
value, is_success = server.getVehicleTank(vehicle_id, tank_name)
server.setVehicleBattery(vehicle_id, battery_name, amount)
value, is_success = server.getVehicleBattery(vehicle_id, battery_name)**(edited)