Hi Stormworkers, Todays experimental update includes even more optimization, bugfixes, and resolves several issues with the previous build!
In our latest Q&A we discussed a request for a physics quality setting by a member of the community and we have worked hard to bring this feature to e0.0.66.
As always, make sure to report any experimental issues you find via the ‘Report a bug’ button in the pause menu. – Antie
Feature – Physics detail level (Found in general settings. Override for dedicated servers in server_config; acceptable values are 60, 120, 180.)
Feature – Improved performance for lua functions that search through vehicle components
Rework – Vehicles in water can now also sleep
Rework – Updated tutorial boat to prevent players getting stuck on the back
Fix – Pipes rotating when dragging in the editor
Fix – Brought experimental up to date with the release (Modular engines heat changes)
Fix – Dynamic objects / characters not saving their time alive
Fix – Handheld transponders overwriting each others locations
Fix – Prevent lightning playing in the vehicle editor
Fix – Sharks dealing very little damage
Fix – Equipment duping when dropping unconscious characters
Fix – Debug ui appearing when no playlists are selected
Fix – Crash when linking from a deleted component
Fix – Crash when dragging from a deleted MC component
Fix – Modular engine composite data for fluid volumes now reflects the display value (x10)
Fix – Rope buoyancy in volumes
Fix – Crash using invalid unicode characters from lua functions