Dear Stormworkers, In the coming weeks, expect the launch of the Weapons DLC store page, including the announcement of a release date. We also have some minor updates planned that pave the way for Wea
v1.2.21 – The Hospital Ship Update!
Dear Stormworkers, This week we are adding the hospital ship to Stormworks! This ship is an AI-operated floating medical facility to which you can deliver casualties. You can find the new ship underwa
v1.2.18-19 – The Aerial Refueller Update!
Dear Stormworkers, You can now refuel your aircraft air-to-air using the new official aerial refueler! The aerial refueler is a new AI plane that patrols the skies of the Stormworks world. It is visib
Upcoming – More Crash Fixes!
Dear Stormworkers, We have been fixing crash issues! Thanks to all the players who submitted their crash dumps via Bugsplat, we have already solved 80-90% of crashes, with more crash fixes going live
v1.2.14 – The Quality Focus Update!
Dear Stormworkers, This week’s update is entirely focused on quality improvement and fixing bugs and crashes in Stormworks! We are trialing the Bugsplat crash reporter to help us see information about
Upcoming – Development and Release Plans
Dear Stormworkers, We recorded the Questions and Answers video! It’s 50 minutes of answering player-submitted questions. With over 980 questions submitted, we couldn’t answer them all. However, many q
v1.2.12 – The Hardpoint Connector Update!
Dear Stormworkers, This week, we are adding a new connector type – the hardpoint connector! In preparation for the weapons DLC, we are adding this new connector type to help players prepare for weapon
Upcoming – Developer Q&A Video!
Dear Stormworkers, We are going to do another Q&A video! Submit your questions over the next few days, and we will do our best to answer as many as possible in the upcoming developer Q&A video
v1.2.8-9 (Hotfix)
v1.2.8-9 (Hotfix)Fix – MacOS not launching Posted on Discord
v1.2.7 (Hotfix)
v1.2.7 (Hotfix)Fix – Packet processing no longer attempts to smooth while loadingFix – getVehiclePos() voxel output always returning 0,0,0Fix – Added documentation for cleanRadiation()Reverted changes