v1.2.7 (Hotfix)
Fix – Packet processing no longer attempts to smooth while loading
Fix – getVehiclePos() voxel output always returning 0,0,0
Fix – Added documentation for cleanRadiation()
Reverted changes to onPlayerLeave() until a thread safe solution is possible
We are still investigating the issue with the Mac version of the game and hope to have it fixed as soon as possible.
From Discord Announcements Thread